Posted By: rmmack
Total Posts: 221
Joined Date: 5 Jun 2014
I have had glaucoma for 50 years and now cataracts. I was at an exhibition in December and I'd say the most important thing is LIGHT! Somewhat gloomy rooms are not helpful, even to view films, and moving between different rooms in the dark is dispiriting - I hate having to take someone's arm. The walkways often need more light, and steps need dayglo edges so they are easier to negotiate. Obviously, being unable to see pictures clearly means one doesn't visit galleries so much, but bright light is a help. It's easier getting through the caves at Lascaux than edging through some passageways in elderly buildings as little thought has been given to this!
I am also very hard of hearing. My hearing aids automatically adjust to commentaries over loudspeakers, but when the room is full of people, that can absorb a lot more sound. This may detract from the artistic ambitions of those curating the exhibition. A balance has to be struck. I know that exhibition was all about atmosphere and it possibly - probably? - was fine for the more able-bodied, but I was never so glad to escape to the well-lit gift-shop and cafe, inwardly swearing never ever to go there again. Look ar Michelangelo's David in the Accademia... a great example of good lighting. But I know daylight is hard on many paintings and there are many parameters to consider. Do your best!
Posted By: JordanCrompton
Total Posts: 1
Joined Date: 7 Feb 2019
I’m in contact to ask some questions regarding visual impairments and how they affect how we interact with architectural spaces. I am a master’s student at the University of Kent studying architecture, and am currently in the process of finalising my dissertation. What I am looking into is using virtual reality as a design tool to perceive visual disabilities, such as Colour Blindness, Glaucoma, and Cataracts.
Quite often in architecture as seen with the approved documents, disability is the constraint designed around. As architects, we meticulously design to the limits of these set out rules, to achieve a design which is centered on the ideal user, only merely creating an accessible building for others. You can speculate to what a person’s experience might be, but seeing it with your own eyes and experiencing it with your own body would be a profound revelation. The ability to better understand the broad spectrum of experiences people have in a space is the key research goal, to further create a virtual reality experience showing a life like representation of all visual impairments.
Below is a short survey which will take less than 5 minutes. Research received will be implemented into creating a more authentic experience, which i would like to share to yourselves once completed!
Thank you for your time, I really look forward from hearing from you.
1. What is your visual impairment?
2. How does this affect your vision?
3. In the past year, have you visited a gallery space / exhibitions? If not why.
4. Does your visual impairment limit any specific way you would view artwork? If so how?
5. Is there any approach you would take to limit your visual impairment when viewing artwork?
6. What could be done to better enhance the viewing experience?
7. How do you use your other senses to enhance your experience?